Bought $5 tickets for the American Museum of Natural History. Yeah, I
know admission is a dollar, the tickets included free admission to one
of the specials. We went with kids and friends. Unfortunately, there's
no B train, but there are elevators and ramps on 42nd for the transfer
from Q to C.
We were supposed to go to the main
entrance with our vouchers but the guard let us through and walked us
halfway to the Will Call desk where we got tickets for the shows. We
bought tickets for the Journey to the Stars at the Hayden Planetarium.
Was afraid the kids would freak out at Tornado Alley at IMAX. The staff
at the planetarium were also very nice. We came right after the show
started and were let in for next show without having to go exchange
tickets and the women and kids were let into the line without a ticket
while I was in the bathroom.
The fun started at the
planetarium. They tell you that it doesn't matter where you sit, and
yes, it doesn't. You can't see no matter where you sit. The sits are
not reclined enough and are not reclinable more, while you have to look
straight up. Also, maybe I'm blind, but the movie seemed blurry.
Around 25 years ago, on a school trip, 3rd or 4th grade, I was in a
planetarium in Moscow. It had an old style projector, no movie, no
lasers. The show was interesting and informative. The show was about
specific stars and constellation and where they appear. Journey to the
Stars, on the other hand, is tailored towards two year olds. A better
and more informative zoom out was done at the end of MIB for years ago.
Planets inside the solar system are shown with their orbits (vectors)
but are too small and shown too fast to recognize and no labels
provided. Different types of stars are mentioned but very broadly. One
constellation is mentioned and a few stars are named but not shown
where they appear in the sky. The movie was not informative or
interesting and not even visually stunning. Replacing the whole movie
with pictures from the Hubble telescope would be a great improvement.
Considering the movie was narrated by Whoopi Goldberg, they could've at
least started it on the Enterprise with Guinan. Unfortunately, the
whole movie, fail.
After the show, we went to eat.
Outside food is not allowed in the cafeterias, but there is a School
Lunchroom where the Hebrews may eat their food. As we walked in, a
mouse ran across the lunchroom. The kids were duly entertained, the
wife was not. While we were eating, around 45 minutes, same or several
other mice ran by. Well, at least I got to see some live exhibits.
I
did not find special (pay per show) exhibits being placed in the middle
of key connecting areas to be particularly amusing. As it is, the
abysmal layout of the pavilions requires too much backtracking,
especially if you're unable to use the stairs. As far as the elevators,
too few and too small and you have to wait for 10 minutes because of
assholes who can't be bothered to use the stairs.
The animal sections confuse me. I understand showing extinct animals, but what's the point of dioramas of animals you can go look at
at the zoo, which is 10 minutes away. Laziness and instant
gratification. I'd rather look at live animals, even when they're not
one foot away.
Monday, September 5, 2011
Friday, August 26, 2011
The Librarian
Went to Rossman Farms. Now while the kids were not behaving well, were behind the plastic curtain by the fridge, they were most definitely not screaming, just talking normally. Now apparently The Librarian thinks that people should do their shopping in absolute silence because she told them to shut up. She was behind me so wasn't immediately sure who she was talking to. When cashier told her they're just kids she started getting psychotic, telling her to shut up, telling other people to shut up and mind their business. Then she starts yelling that the cashier and other should go back to their country and die in the hurricane. Not sure what she'd like them to do first.
Afterwards went to Mountain Fruit. Apparently she was going the same way as I started hearing her shout from behind me that I walk like a duck and calling me an f'ing duck.
Now that I think about it, it may be the same psycho I ran into in Glatt Mart a couple of months ago. Was talking to Nochum and my back was turned so not sure who she was addressing, me, him, or the cashier. Also, suddenly starts saying shut up.
Monday, August 8, 2011
ColdFusion: Capitalize every word using regex
Forget about loops, left, right, mid and writing multiline custom functions. Since ColdFusion MX, all you need is rereplace.
To capitalize ever word in a string: rereplace(string,"\b(\w)","\u\1","all")
To capitalize ever word in a string: rereplace(string,"\b(\w)","\u\1","all")
Sunday, August 7, 2011
DS: Murder in Venice
Murder in Venice
The story is decent and the scenes look good. What makes this game stand out, though, is the mix of puzzles and a new take on an old game. Unlike some of the other games I've played, the puzzles are part of the story, show scenes from the story and have objects for you to find which are directly related to the story. While some games have puzzles with story added as filler, Murder in Venice the story and the puzzles are essential to each other.
A lot of this style games have the maze with a timer puzzle. This game has two mazes. The second one, unfortunately, uses the same old recipe. The first puzzle, however, puts you into a race against a moving gondola. In the middle of the game area, there is a city canal, bisected by bridges. Top and bottom of the game area are taken up by two sections of the maze, joined together by the bridges. Hardcore players may find this maze to be too simple though. The second maze is more elaborate, though less visually appealing.
The story revolves around code boxes and you get to open each one. To open each box, you play bejeweled. However, each puzzle is slightly different and more difficult than the previous one. Goals involve removing a certain amount of pieces of a specific color, of any color, removing locks by using a key or blowing them up, making a particular color piece drop down into a receptacle at the bottom of the screen, and more. As you progress through the game, more powerups become available. After you finish the game, in the minigames section, you can play through ten boards, which include the ones you played during the story.
At the beginning of the game, there is a mini puzzle which involves moving around potted plants to make a path to a ladder. If that's your cup of tea, there are six more of these puzzles, with increasing difficulty, in the minigames section.
This game also includes the toke jigsaw puzzle. Except, it's tetris. This nefarious version of a jigsaw puzzle uses pieces which look like tetris pieces. There are no corner pieces because none of the sides are rounded. There's little to tell you which way a piece should be oriented. And to add insult to injury, not only do you not know what the picture is supposed to look like, it's a two color line drawing of a map. Frustrating, but interesting and definitely unique.
There's also a twist on the usual hidden object puzzle. In addition to finding items, there are several scenes where you afterwards have to take pictures. On the right side of the screen, there is a list of pictures you're supposed to match up to the main image. This, ironically, is more difficult than finding specific items, as you're looking for some general area on the main image.
An extra you can unlock after finishing story mode is chess. To unlock it, you must collect chess pieces, hidden in each of the main puzzles. Unfortunately after playing through twice, I still can't find a red pawn.
This game includes unlockable awards. One major annoyance is how to unlock two of them. One award is given by getting the highest score in each hidden object puzzle and another for getting highest score in each minigame. After completing each puzzle you get a score and a rating based on the score. I assumed that getting a "perfect" rating meant highest score or high enough to count towards the award. After getting a "perfect" in each hidden object puzzle and a score of at least 90,000, the award is still not unlocked. Gave up on trying to unlock the award because the game doesn't tell you what the highest score actually is and if you reached it or not. In two puzzles, managed to get a score of 92,600, yet no idea if that's the highest score or not.
Though hardcore hidden object players may not like this game, I very much enjoyed it and would recommend anyone who likes hidden object games to buy it.
Thursday, August 4, 2011
PRICE ALERT - Mountain Fruit
Yummy's Chocolate Twist is $3.49.
It rings up at over $5.
Cashier was arguing and refusing to give it at the correct price.
First said that another item is the one on sale and when I took off the label and actually showed it to her, said it's from last week. Expiration for sale was 8/9, but apparently she can't read.
It rings up at over $5.
Cashier was arguing and refusing to give it at the correct price.
First said that another item is the one on sale and when I took off the label and actually showed it to her, said it's from last week. Expiration for sale was 8/9, but apparently she can't read.
Thursday, July 28, 2011
Vampire Moon - The Mystery of the Hidden Sun
WARNING: Spoilers Ahead
Vampire Moon: The Mystery of the Hidden Sun
Where this game fails is the gameplay. With the exception of scenes, one where you help pick up produce and then fix the cart it fell out of, and the other where you gather herbs, the scenes and what you do in them have little to do with the game. Instead of the puzzles being interwoven with the story, it feels like one group wrote the story, then another group drew pictures based on the story and then another group tacked on the game element, except none of these communicated with each other and nobody was in charge.
You do a puzzle when you enter an area, you do the same puzzle when you leave the area and you do the same puzzle when you come back to that area. Why are you doing it more than once and why are you searching for items that have nothing to do with what you're doing, is a puzzle of itself. With one exception, going through a maze, the only thing you'll be doing is going from area to area and doing the same exact thing, searching for different items, on different backgrounds.
Among the items you're supposed to find, there are usually tools which you use after finding all the other items. Sometimes what you do with the tools relates to the story, sometimes not, and sometimes what you're supposed to do makes no sense whatsoever. One extremely memorable scene is where you find a pair of chopsticks, which you then use to get a ship out of a bottle. Not only does this have nothing to do with the story, there is nothing to even suggest that that's what the chopsticks are for. It's as if, while on that scene, the programmers had Chinese for lunch and the person who was buying the food passed by an antique shop with a ship in a bottle in the window and thought that it would be cool to get it out of the bottle using chopsticks.
While the palette fits the mood of the game, it often makes finding items unnecessarily hard. The colors are too dull. Especially when an item you're looking for is in the background, the lack of contrast makes things very hard to find. Foreground, where the color is a bit more vibrant, is easier to deal with.
The game has unlockable awards, special items, a passable story and, if you're desperate, a more or less acceptable gameplay. Was it a total waste of time and money? No. Would I recommend it? Not sure, though get it if you're into vampires. The game does provide some interesting facts about the origin of vampires and symbols and persons that are related to them. Don't pay full price, preferably borrow from a friend, and if all else fails, get it used from Amazon.
Wednesday, July 27, 2011
Sherlock Holmes and the Mystery of Osborne House
WARNING: Spoilers Ahead
Sherlock Holmes and the Mystery of Osborne House
There is no difficulty progression throughout the game. In fact, the last puzzle involves moving around boxes to cover up a fuse. There are two minigames, both involving tapping the screen when the object of the game is roughly in the middle of the screen. And don't worry about making too many moves to solve the puzzle, as the game doesn't penalize no matter how many moves you make.
There is one somewhat enjoyable part of the game where you're supposed to rescue the Prime Minister. This area contains the only somewhat difficult puzzle which involves repairing a net. This is also the only place that contains more than 2 scenes where you have to collect different items and use them together.
The writing is horrible. Then again, considering the new Sherlock Holmes comedy, I guess Sherlock Holmes is now mainly about making fun of England. I would assume that if a famous detective would go to the Queen or the Queen's guards and tell them there's a bomb, they would make sure to quickly get out of the way instead of making fun of him and telling him to stop causing a commotion.
The game is mostly linear, the puzzles are childishly easy and the whole thing can be completed in a few hours. Get it for your 10 year old, as long as he hasn't played any puzzle games before. And stay away from this yourself. Professor Layton this is not and if you want a challenge, play submachine.
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